Tuesday, 31 July 2012

Nude Caruso

Using the reference images made by Nell, I modelled the rest of Caruso's body. There were talks of a scene where Caruso will be depicted in a semi-nude state when he is placed in a machine that takes him to the Rift World. However, that has yet to be confirmed (and may not be feasible in the given time) but it is still a good foundation to start modelling a clothed version of the character and a great chance for me to focus on human anatomy. 



This is an almost complete version but I can already see areas that may cause potential problems when animating (notably the knees) - I hope there won't be too many unexpected deformation surprises! I roughly applied a TSM2 rig to test out how the body deforms and surely enough, the knees did need some alterations but everything else seemed to work just fine. 

Back to finishing up the model though, I had some trouble closing up the neck area. I modelled the head and body as separate meshes in individual scenes and imported them into the same scene to combine and merge them. As expected, there were far more edges on the head that needed to be joined to the body so I spent a while trying to reduce the amount of edges on the head mesh and have ended up with a large gap at the front of the neck.


It is a little frustrating when I'm already falling behind schedule and it's uncertain whether nude Caruse will even feature in the final product...