Working on sculpting the little details that will [hopefully] bring more life to the basic Caruso mesh. I don't have a lot of experience with Mudbox and have particular trouble with sculpting the creasing of clothing. I like to think I didn't do too bad a job here - in fact, I'd go as far as to day I'm rather pleased!
There's some gaps showing around where the head attaches to the neck; due to smoothing...in hind site I probably should have left the head attached to the rest of the body but hopefully a little tweaking of the normal and ambient occlusion maps will rectify this problem. The base mesh will be left unsmoothed to keep a lower polygon count so the gaps will not be present then.